UI psychology (Laws of UX)¶
Purpose: Cognitive principles that explain why patterns work — for critique and persuasion without dark patterns.
Harvest / review: 2026-05
High-signal laws (selected)¶
| Law | Design implication |
|---|---|
| Hick's Law | Fewer choices per step → faster decisions (split checkout) |
| Fitts's Law | Primary actions large and easy to reach (especially mobile) |
| Jakob's Law | Users expect your site to work like others they know |
| Miller's Law | Chunk information (~7±2 items); use progressive disclosure |
| Peak-end rule | Last step of flow matters (confirmation, thank-you) |
| Aesthetic-usability | Polished UI perceived as more usable — but don't hide real UX debt |
| Error prevention | Disable invalid submits; confirm destructive actions |
Patterns¶
- Progress indicators on multi-step flows (visibility of status).
- Defaults that help most users (with easy override).
- Social proof near conversion (testimonials) — honest, specific.
Anti-patterns¶
| Avoid | Why |
|---|---|
| Dark patterns (hidden costs, trick questions) | Erodes trust; legal risk |
| Infinite scroll without footer access | Operability + orientation suffer |
| Anxiety-driven urgency fake timers | Harms brand and vulnerable users |
Sources¶
- Laws of UX — 2026-05
- NN/g — 10 Heuristics — 2026-05